

Reader comments on "old" games continue to supplement our understanding of them. I read all comments, no matter how old the entry. I will delete these on a case-by-case basis depending on my interpretation of what constitutes a "slur."Īlso, Blogger has a way of "eating" comments, so I highly recommend that you copy your words to the clipboard before submitting, just in case. Comments on my blog are not a place for slurs against any race, sex, sexual orientation, nationality, religion, or mental or physical disability. Please at least mention "ROT13" in the comment so we don't get a lot of replies saying "what is that gibberish?"ĥ. I appreciate if you use ROT13 for explicit spoilers for the current game and upcoming games. Choose the "Name/URL" option, pick a name for yourself, and just leave the URL blank.Ĥ. It makes it impossible to tell who's who in a thread. I will delete comments containing profanity on a case-by-case basis.ģ. I don't want my blog flagged by too many filters. Please avoid profanity and vulgar language. (For instance, that GOG is selling the particular game I'm playing is relevant that Steam is having a sale this week on other games is not.) This also includes user names that link to advertising.Ģ. Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting. I welcome all comments about the material in this blog, and I generally do not censor them. some of the monsters who aren’t attacking you might be immobile (check the monster memory) but others might be asleep - the stealth system is really important, especially once you start getting to lnhygf. “wounded” just means you’re bleeding and losing a few hp each turn - it’s usually no big deal (healing magic like potions and spells can end it).

Slow progress that leads you to feel safe and lazy can be more dangerous than rapid descent that keeps you engaged! With a strong character like the one you’ve got and at such shallow depths, I’d be way more worried about complacency than anything else.

I wouldn’t take the fact that some large orc groups are dangerous as an indication that you need to slow your descent you should expect that some encounters on most levels will be too challenging (or resource-draining) to be worth fighting. Sounds like you’ve got a good handle on things, though your stats might be such that you’d be better off trying a lighter weapon that can get a higher number of attacks per round - though I’m guessing this version lacks many of the modern conveniences that name comparing damage per round easy. the equipment chase is indeed one of the most fun parts of Angband, and juggling your load out is where a lot of the tactical depth comes in.
#ANGBAND COMIC CODE#
There’s also an important quirk in the Angband Line of Sight code that you might want to try to figure out (again, small mechanical spoiler: Vs lbh’er ntnvafg n jnyy naq n ybat xavtug’f-zbir njnl sebz na bcra fdhner gjb oybpxf nybat gur jnyy naq bar va, lbh pna frr naq nggnpx gur bcra fdhner ohg fbzrguvat ba gur fdhner pna’g frr lbh). it’s probably worth experimenting more with missile weapons, especially keeping an eye on how fast you can shoot. there are indeed lots of monsters not worth tangling with, and the j class includes a bunch of them! Small mechanical spoiler about dealing with stat loss: Yriryvat hc fubhyq erfgber nal qenvarq fgngf, naq guvf rneyl va gur tnzr gung cebonoyl vf unccravat serdhragyl rabhtu gung lbh qba’g arrq gb jbeel gbb zhpu nobhg ohlvat erfgber nggevohgr cbgvbaf. I really wouldn’t be using Portal to escape potentially-deadly situations when you’ve got a 22% spell failure rate so long as you’ve got scrolls of phase door available instead.
